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241 Real-World Brain Teasers.: Guided problem-solving in Inventions, Nature, Uncommon Trivia, and Business Innovation. (Invent and Discover) Kindle Edition
Enjoy figuring out creative solutions to real-world problems that have led to important inventions, discoveries, and innovations throughout history!
Do you love trivia quizzes... but wish these didn't rely so much on useless facts that you either know or you don't, leaving no room for actual thinking?
Do you enjoy logic puzzles... but want to learn something more valuable than just getting correct answers to abstract, theoretical problems? Something more practical and fundamental?
This book aims to change the game.
The problems in this book are related to erudition in fundamental areas - nature, technology, business, science, how things work, or why things are made in a certain way. But, unlike in trivia or jeopardy, you most probably do not know the answer. Instead, logic, out-of-the-box thinking, or intuition leap should be added to your general knowledge to puzzle out the correct solution.
Experience walking in the footsteps of discoverers, inventors, and innovators through taking on real-world problems that challenge you to tap into lateral thinking and creativity.
In this book, you will find:
- 241 engaging problems across 12 fascinating topics: Ingenious Inventions, Business Innovations, Nature & Science, Historical Happenings, Folk Wisdom from different cultures around the world, and many more.
- All problems have additional hints, which make it much easier to brainstorm.
- Answers have explanations, going beyond fun facts, providing more insight and subject matter knowledge.
- Chapters are arranged by difficulty and subject, so you have complete control over how you play.
- An easy-to-navigate format eliminates the need to flip back and forth between sections, helping you keep the fun going and avoid accidentally stumbling upon answers. Each version of the book (ebook, paper book, audiobook) has its distinct structure.
- All content is family-friendly and is ideal for adults and advanced teenagers. The "Easy Problems" chapters also work for gifted children. Children are often very good at ideation (idea generation) and solving problems creatively. Most stumpers of this book can be used as a mind game regardless of age, education, or background. Solo or in a team.
- See inside for a link to download your FREE Bonus eBooks.
Sharpen your logic,
improve your analytical abilities,
enhance your creativity,
and develop your lateral thinking skills,
all while having fun and learning more about the world around you.
- LanguageEnglish
- Publication date17 November 2021
- Reading age14 - 18 years
- File size7.2 MB
In this series (1 book)
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From the Publisher



Ebooks Included
Included with the purchase of this book are downloads:
- Additional real-world brain teaser problems, with media materials. Illustrated ebook.
- SCAMPER - Techniques and tips for developing brainstorm-thinking strategy. How to use problems from this book for training. eBook.
Contents
The problems are categorized into three difficulty levels: Easy, Intermediate, and Extra Challenging.
Each level is also organized by topic, giving you even more control of what you want to work on and how you want to play.
- Business Innovations
- Culture & Arts
- Folk Wisdom
- Historical Happenings
- Human Behavior
- Ingenious Inventions
- Nature & Science
- and more...
- Available in Paperback, Hardcover, eBook and Audiobook formats
Navigation
Paper Book Navigation
Questions are found mainly on the right-hand side of each spread, followed immediately by their respective hints at the bottom of the page.
Paper Book Navigation
Turning the page, you'll find the answers and additional information on the flip side, which would then be at the left-hand side of the spread.
Ebook Navigation
In the ebook, the parts of each problem — question, hint, answer with explanation — are separated by page breaks.
Editorial Reviews
- ...a delightful twist on other puzzle and game books. John Robinson, Investment Strategist
- ...a great book to help both kids and adults challenge their minds and sharpen their critical thinking and deduction skills. Bonnie Rose Hudson, Author
- We started using this source as a game / team building activity for a group of engineers. Joshua Burlison, EMR Tech Lead
- This work is unique in that the brain teasers are directly applied to real life situations right from the beginning. Sheridon Haye, Engineer, Inventor
- It is engaging, and it is a book that can be picked up and put down whenever and wherever you might need. Randolph Bauder, Engineer, E.I.T., ACTAR
- ...many of the puzzles would make interesting interview tools, because they probe creativity, not just the ability to spit back facts. Jeffrey S. Haemer, Software Engineer, Marine NCO, Musician
- I like that many questions are about real-life situations that happened in different countries across the world. Kristi Dement, Master of Library Science, Professional Writer, Researcher
- ...It's something I'm planning to write down on a few cards and turn into a party game. Mike Liu, Ph.D., Entrepreneur, CEO
- Again and again throughout the book, with each new example, you are reminded of the importance of thinking creatively - verse just thinking, when approaching real world challenges. Michael O'Reilly, Entrepreneur
- ...the answers are surprising, it forces me to think out of my current life and imagine how people in different fields solve the problems using interesting ways. Geoffrey Hung, Data Scientist, Software Engineer
- ...I think the contents will appeal to a wide readership too - from teenagers to CEOs... I can see this text being used in schools, universities and workplaces with groups challenging each other. Daryl Goodwin, Lead Training Program Director
- It is both entertaining, and also an inspiration for new ideas and for how to approach some problems and challenges. Rodrigo Juliani, Ph.D., Entrepreneur, CEO
- If you like fun and weird trivia, this book will hit the spot. Rather than just stating facts, this book has a fun twist that helps you guess the answers... Joseph Solomon, Software Engineer
- ...the questions on the inference and application levels challenged a person to reason and apply knowledge rather than just "know it or not know it" on the factual level. Emily Nalle, Educator
- The stories take you on a journey of discovery where you learn more with each story. David Brand, Ph.D. Chemist, Leadership Coach
- ... a very interesting book with complex problems and their unexpected, original solutions. Vladimir Petrov, TRIZ Master, Leadership and Ideation Coach, Inventor, Author
Product description
About the Author
Invent and Discover
Product details
- ASIN : B09M7FS886
- Publisher : Invent and Discover
- Accessibility : Learn more
- Publication date : 17 November 2021
- Language : English
- File size : 7.2 MB
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Print length : 747 pages
- Page Flip : Enabled
- Part of series : Invent and Discover
- Reading age : 14 - 18 years
- Best Sellers Rank: 414,283 in Kindle Store (See Top 100 in Kindle Store)
- Customer Reviews:
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Customer reviews
Top reviews from Australia
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- Reviewed in Australia on 18 January 2022Format: KindleThis book is full of really interesting facts that could be easily adapted for use in a classroom with kids to keep them engaged.
I like that there were hints and clues to help you figure it out along the way.
I received a free copy of this book via Booksprout and am voluntarily leaving a review.
Top reviews from other countries
- BarbaryReviewed in the United States on 12 December 2024
5.0 out of 5 stars This book is so much fun. Way better than your average trivia book.
Format: KindleVerified PurchaseI took this on a road trip and it was a lot of fun. it's not just trivia where you either know the answer or not, you can get creative to solve the questions.
- GeraldineReviewed in Canada on 29 November 2021
5.0 out of 5 stars Enjoyable and Educational😊
Format: KindleVerified PurchaseI'm not usually a big fan of brain teasers but this Kindle book sounded different and interesting so I gave it a try. After all, brain exercises are a good idea for all of us, right?😏 Happily, this time, I was pleasantly surprised.
The puzzles are not only interesting and challenging but educational too. Covering a wide range of topics, from different eras of inventions and problem solving.
I also like that the puzzle answer is just a page flip away, not looking back and forth to get the solutions. The latter I always found SO annoying in other puzzle books.
The teasers start with fairly simple ones and continue through to moderate and more difficult challenges. That I also appreciate. I'm going to try to do at least a couple every day and in the order they are given in this ebook.
Give it a try! I'm glad I did.😏
Helpful votes are always appreciated!
Geraldine Helen Hartman, author of,
"Laughing at the Grim Reaper! Gems of Wisdom for Aging Well"🌹🌹🌹
- TNT CunninghamReviewed in the United States on 8 September 2024
5.0 out of 5 stars Teach them how to fish or give them a fish...
Format: PaperbackVerified PurchaseThis book makes them learn how to think. But in their own way. Its open-ended style doesn't make them think one way and doesn't let them answer a mindless question and move on. More of this is needed for every generation.